Search

Ankit B. Doshi

Examiner (ID: 406, Phone: (571)270-7863 , Office: P/3716 )

Most Active Art Unit
3715
Art Unit(s)
3716, 3714, 3715
Total Applications
693
Issued Applications
389
Pending Applications
92
Abandoned Applications
233

Applications

Application numberTitle of the applicationFiling DateStatus
Array ( [id] => 19140815 [patent_doc_number] => 20240139615 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-05-02 [patent_title] => Multi-Dimensional Modified Chess Game [patent_app_type] => utility [patent_app_number] => 18/401708 [patent_app_country] => US [patent_app_date] => 2024-01-02 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 7256 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -18 [patent_words_short_claim] => 218 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18401708 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/401708
Multi-Dimensional Modified Chess Game Jan 1, 2024 Abandoned
Array ( [id] => 19126071 [patent_doc_number] => 20240131424 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-04-25 [patent_title] => METHOD AND SYSTEM FOR INCREMENTAL TOPOLOGICAL UPDATE WITHIN A DATA FLOW GRAPH IN GAMING [patent_app_type] => utility [patent_app_number] => 18/401062 [patent_app_country] => US [patent_app_date] => 2023-12-29 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 10162 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 154 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18401062 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/401062
Method and system for incremental topological update within a data flow graph in gaming Dec 28, 2023 Issued
Array ( [id] => 19744348 [patent_doc_number] => 20250032913 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-01-30 [patent_title] => NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD [patent_app_type] => utility [patent_app_number] => 18/399238 [patent_app_country] => US [patent_app_date] => 2023-12-28 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 11723 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -24 [patent_words_short_claim] => 188 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18399238 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/399238
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD Dec 27, 2023 Pending
Array ( [id] => 19674831 [patent_doc_number] => 12186670 [patent_country] => US [patent_kind] => B2 [patent_issue_date] => 2025-01-07 [patent_title] => Automatic generation of non-fungible token attributes [patent_app_type] => utility [patent_app_number] => 18/398440 [patent_app_country] => US [patent_app_date] => 2023-12-28 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 17 [patent_figures_cnt] => 17 [patent_no_of_words] => 32056 [patent_no_of_claims] => 20 [patent_no_of_ind_claims] => 2 [patent_words_short_claim] => 157 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => patent [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18398440 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/398440
Automatic generation of non-fungible token attributes Dec 27, 2023 Issued
Array ( [id] => 20335648 [patent_doc_number] => 20250339768 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-11-06 [patent_title] => WAY TO LAUNCH A LARGE NUMBER OF GAME INSTANCES IN DIFFERENT LEVELS ON A CLOUD PLATFORM [patent_app_type] => utility [patent_app_number] => 18/393656 [patent_app_country] => US [patent_app_date] => 2023-12-21 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 4816 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 59 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18393656 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/393656
WAY TO LAUNCH A LARGE NUMBER OF GAME INSTANCES IN DIFFERENT LEVELS ON A CLOUD PLATFORM Dec 20, 2023 Pending
Array ( [id] => 19096724 [patent_doc_number] => 20240115951 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-04-11 [patent_title] => GAMING ENVIRONMENT HAVING ADVERTISEMENTS BASED ON PLAYER PHYSIOLOGY [patent_app_type] => utility [patent_app_number] => 18/390774 [patent_app_country] => US [patent_app_date] => 2023-12-20 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 7514 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -18 [patent_words_short_claim] => 69 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18390774 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/390774
GAMING ENVIRONMENT HAVING ADVERTISEMENTS BASED ON PLAYER PHYSIOLOGY Dec 19, 2023 Pending
Array ( [id] => 19065998 [patent_doc_number] => 20240100424 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-03-28 [patent_title] => BIFURCATION OF GAMEPLAY BETWEEN MOBILE AND NON-MOBILE PLAY WITH INTELLIGENT GAME STATE SAVING, AND STARTUPS [patent_app_type] => utility [patent_app_number] => 18/522091 [patent_app_country] => US [patent_app_date] => 2023-11-28 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 9146 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -12 [patent_words_short_claim] => 89 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18522091 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/522091
Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups Nov 27, 2023 Issued
Array ( [id] => 19019213 [patent_doc_number] => 20240075384 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-03-07 [patent_title] => RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE [patent_app_type] => utility [patent_app_number] => 18/388906 [patent_app_country] => US [patent_app_date] => 2023-11-13 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 8127 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -4 [patent_words_short_claim] => 104 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18388906 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/388906
RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE Nov 12, 2023 Pending
Array ( [id] => 20014822 [patent_doc_number] => 20250153044 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-05-15 [patent_title] => SYSTEMS AND METHODS FOR OPTIMIZING A STREAMED VIDEO GAME RENDERING PIPELINE [patent_app_type] => utility [patent_app_number] => 18/506886 [patent_app_country] => US [patent_app_date] => 2023-11-10 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 2354 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 138 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18506886 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/506886
SYSTEMS AND METHODS FOR OPTIMIZING A STREAMED VIDEO GAME RENDERING PIPELINE Nov 9, 2023 Pending
Array ( [id] => 19140818 [patent_doc_number] => 20240139618 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-05-02 [patent_title] => HANDGUN SIMULATION ASSEMBLY USING VIRTUAL REALITY CONTROLLER AND HAVING A VARIABLE-RESISTANCE TRIGGER [patent_app_type] => utility [patent_app_number] => 18/496071 [patent_app_country] => US [patent_app_date] => 2023-10-27 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 11594 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 191 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18496071 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/496071
HANDGUN SIMULATION ASSEMBLY USING VIRTUAL REALITY CONTROLLER AND HAVING A VARIABLE-RESISTANCE TRIGGER Oct 26, 2023 Pending
Array ( [id] => 18960468 [patent_doc_number] => 20240048795 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-02-08 [patent_title] => REAL-TIME INTERACTIVE PLATFORM FOR LIVE STREAMS [patent_app_type] => utility [patent_app_number] => 18/492272 [patent_app_country] => US [patent_app_date] => 2023-10-23 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 8276 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -12 [patent_words_short_claim] => 368 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18492272 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/492272
REAL-TIME INTERACTIVE PLATFORM FOR LIVE STREAMS Oct 22, 2023 Pending
Array ( [id] => 19111606 [patent_doc_number] => 20240123356 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-04-18 [patent_title] => GENERATING SOCIAL CONNECTIONS WITH SOCIAL NETWORKS [patent_app_type] => utility [patent_app_number] => 18/487752 [patent_app_country] => US [patent_app_date] => 2023-10-16 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 14652 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 160 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18487752 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/487752
GENERATING SOCIAL CONNECTIONS WITH SOCIAL NETWORKS Oct 15, 2023 Pending
Array ( [id] => 19070596 [patent_doc_number] => 20240105022 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-03-28 [patent_title] => MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM [patent_app_type] => utility [patent_app_number] => 18/373834 [patent_app_country] => US [patent_app_date] => 2023-09-27 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 16848 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -15 [patent_words_short_claim] => 2 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18373834 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/373834
MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM Sep 26, 2023 Abandoned
Array ( [id] => 18898142 [patent_doc_number] => 20240013627 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-01-11 [patent_title] => CLASS II BINGO GAMING SYSTEM WITH PERSISTENT ELEMENTS [patent_app_type] => utility [patent_app_number] => 18/373020 [patent_app_country] => US [patent_app_date] => 2023-09-26 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 27095 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 197 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18373020 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/373020
CLASS II BINGO GAMING SYSTEM WITH PERSISTENT ELEMENTS Sep 25, 2023 Pending
Array ( [id] => 18898128 [patent_doc_number] => 20240013613 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-01-11 [patent_title] => SYSTEM AND METHOD FOR INCENTIVIZING SOCIAL MEDIA ACTIVITY IN ASSOCIATION WITH A GAMING ESTABLISHMENT [patent_app_type] => utility [patent_app_number] => 18/371790 [patent_app_country] => US [patent_app_date] => 2023-09-22 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 26603 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 290 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18371790 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/371790
SYSTEM AND METHOD FOR INCENTIVIZING SOCIAL MEDIA ACTIVITY IN ASSOCIATION WITH A GAMING ESTABLISHMENT Sep 21, 2023 Abandoned
Array ( [id] => 18860602 [patent_doc_number] => 20230415037 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2023-12-28 [patent_title] => CLOUD GAMING BY STREAMING VIDEO DATA ON PLAYBACK DEVICE [patent_app_type] => utility [patent_app_number] => 18/244617 [patent_app_country] => US [patent_app_date] => 2023-09-11 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 17617 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 127 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18244617 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/244617
Cloud gaming by streaming video data on playback device Sep 10, 2023 Issued
Array ( [id] => 20160925 [patent_doc_number] => 12387557 [patent_country] => US [patent_kind] => B2 [patent_issue_date] => 2025-08-12 [patent_title] => Method and system for localized mobile gaming [patent_app_type] => utility [patent_app_number] => 18/234503 [patent_app_country] => US [patent_app_date] => 2023-08-16 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 16 [patent_figures_cnt] => 18 [patent_no_of_words] => 15274 [patent_no_of_claims] => 20 [patent_no_of_ind_claims] => 3 [patent_words_short_claim] => 174 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => patent [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18234503 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/234503
Method and system for localized mobile gaming Aug 15, 2023 Issued
Array ( [id] => 18986736 [patent_doc_number] => 20240058705 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-02-22 [patent_title] => VIRTUAL GAME ECONOMY INTEROPERABILITY [patent_app_type] => utility [patent_app_number] => 18/234347 [patent_app_country] => US [patent_app_date] => 2023-08-15 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 6660 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 211 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18234347 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/234347
Virtual game economy interoperability Aug 14, 2023 Issued
Array ( [id] => 19570668 [patent_doc_number] => 20240374960 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-11-14 [patent_title] => SYSTEM AND METHOD FOR CONDUCTING A REMOTE ATHLETIC COMPETITION BASED ON REAL-WORLD CONDITIONS [patent_app_type] => utility [patent_app_number] => 18/232158 [patent_app_country] => US [patent_app_date] => 2023-08-09 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 7995 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -16 [patent_words_short_claim] => 56 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18232158 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/232158
SYSTEM AND METHOD FOR CONDUCTING A REMOTE ATHLETIC COMPETITION BASED ON REAL-WORLD CONDITIONS Aug 8, 2023 Abandoned
Array ( [id] => 19768778 [patent_doc_number] => 20250050204 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-02-13 [patent_title] => SYSTEMS AND METHODS FOR CLIENT-SERVER DISPLAY TIMING [patent_app_type] => utility [patent_app_number] => 18/446453 [patent_app_country] => US [patent_app_date] => 2023-08-08 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 18698 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 40 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18446453 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/446453
SYSTEMS AND METHODS FOR CLIENT-SERVER DISPLAY TIMING Aug 7, 2023 Pending
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