Search

Justin L. Myhr

Examiner (ID: 174, Phone: (571)270-7847 , Office: P/3714 )

Most Active Art Unit
3715
Art Unit(s)
3714, 3715
Total Applications
910
Issued Applications
544
Pending Applications
74
Abandoned Applications
298

Applications

Application numberTitle of the applicationFiling DateStatus
Array ( [id] => 20749490 [patent_doc_number] => 20260151708 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2026-06-04 [patent_title] => VIDEO GAME CHARACTER MODEL GENERATOR [patent_app_type] => utility [patent_app_number] => 19/183435 [patent_app_country] => US [patent_app_date] => 2025-04-18 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 4690 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 89 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19183435 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/183435
VIDEO GAME CHARACTER MODEL GENERATOR Apr 17, 2025 Pending
Array ( [id] => 20283081 [patent_doc_number] => 20250308323 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-10-02 [patent_title] => SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING ANIMATION-BASED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS [patent_app_type] => utility [patent_app_number] => 19/082037 [patent_app_country] => US [patent_app_date] => 2025-03-17 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 71388 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -28 [patent_words_short_claim] => 234 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19082037 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/082037
SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING ANIMATION-BASED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS Mar 16, 2025 Pending
Array ( [id] => 20297471 [patent_doc_number] => 20250322714 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-10-16 [patent_title] => SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS [patent_app_type] => utility [patent_app_number] => 19/068989 [patent_app_country] => US [patent_app_date] => 2025-03-03 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 72024 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -72 [patent_words_short_claim] => 128 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19068989 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/068989
SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS Mar 2, 2025 Abandoned
Array ( [id] => 20019076 [patent_doc_number] => 20250157298 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-05-15 [patent_title] => SYSTEMS AND METHODS FOR CREDITING WAGERING ACTIVITY [patent_app_type] => utility [patent_app_number] => 19/024737 [patent_app_country] => US [patent_app_date] => 2025-01-16 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 6936 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 157 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19024737 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/024737
SYSTEMS AND METHODS FOR CREDITING WAGERING ACTIVITY Jan 15, 2025 Pending
Array ( [id] => 20010659 [patent_doc_number] => 20250148881 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-05-08 [patent_title] => GAMING SYSTEM AND METHOD PROVIDING MULTI-FUNCTION SYMBOL ACCUMULATION SEQUENCES [patent_app_type] => utility [patent_app_number] => 19/013499 [patent_app_country] => US [patent_app_date] => 2025-01-08 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 22504 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 299 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19013499 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/013499
GAMING SYSTEM AND METHOD PROVIDING MULTI-FUNCTION SYMBOL ACCUMULATION SEQUENCES Jan 7, 2025 Pending
Array ( [id] => 20084033 [patent_doc_number] => 20250213969 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-07-03 [patent_title] => VIBRATION CONTROL SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA, AND METHOD [patent_app_type] => utility [patent_app_number] => 19/000163 [patent_app_country] => US [patent_app_date] => 2024-12-23 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 15841 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -8 [patent_words_short_claim] => 180 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 19000163 [rel_patent_id] =>[rel_patent_doc_number] =>)
19/000163
VIBRATION CONTROL SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA, AND METHOD Dec 22, 2024 Pending
Array ( [id] => 20782726 [patent_doc_number] => 20260170924 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2026-06-18 [patent_title] => SYMBOL ACCUMULATION FOR WAYS TO WIN MODIFIER [patent_app_type] => utility [patent_app_number] => 18/982691 [patent_app_country] => US [patent_app_date] => 2024-12-16 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 18582 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 163 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18982691 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/982691
SYMBOL ACCUMULATION FOR WAYS TO WIN MODIFIER Dec 15, 2024 Pending
Array ( [id] => 19850085 [patent_doc_number] => 20250095436 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-03-20 [patent_title] => GAMING SYSTEM AND METHOD PROVIDING ACTIVATIONS WITH PATTERN MATCHING FEATURE [patent_app_type] => utility [patent_app_number] => 18/970042 [patent_app_country] => US [patent_app_date] => 2024-12-05 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 22390 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 433 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18970042 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/970042
GAMING SYSTEM AND METHOD PROVIDING ACTIVATIONS WITH PATTERN MATCHING FEATURE Dec 4, 2024 Pending
Array ( [id] => 20023586 [patent_doc_number] => 20250161808 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-05-22 [patent_title] => CODING SCHEME FOR VIDEO GAME TEXTURES [patent_app_type] => utility [patent_app_number] => 18/955009 [patent_app_country] => US [patent_app_date] => 2024-11-21 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 1216 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 112 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18955009 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/955009
CODING SCHEME FOR VIDEO GAME TEXTURES Nov 20, 2024 Pending
Array ( [id] => 20028146 [patent_doc_number] => 20250166368 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-05-22 [patent_title] => CONTENT CREATION [patent_app_type] => utility [patent_app_number] => 18/943855 [patent_app_country] => US [patent_app_date] => 2024-11-11 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 2626 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 95 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18943855 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/943855
CONTENT CREATION Nov 10, 2024 Pending
Array ( [id] => 20653784 [patent_doc_number] => 20260105806 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2026-04-16 [patent_title] => EMPLOYING CONTENT MANAGEMENT FILTERS IN A GAME STREAMING ENVIRONMENT [patent_app_type] => utility [patent_app_number] => 18/917265 [patent_app_country] => US [patent_app_date] => 2024-10-16 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 30678 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 103 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18917265 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/917265
EMPLOYING CONTENT MANAGEMENT FILTERS IN A GAME STREAMING ENVIRONMENT Oct 15, 2024 Pending
Array ( [id] => 19889373 [patent_doc_number] => 20250114685 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-04-10 [patent_title] => Systems and Methods for Interfacing Exercise Equipment Sensors with Software Applications [patent_app_type] => utility [patent_app_number] => 18/905308 [patent_app_country] => US [patent_app_date] => 2024-10-03 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 3976 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => 0 [patent_words_short_claim] => 131 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18905308 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/905308
Systems and Methods for Interfacing Exercise Equipment Sensors with Software Applications Oct 2, 2024 Pending
Array ( [id] => 19691664 [patent_doc_number] => 20250010209 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-01-09 [patent_title] => STORE UPGRADE METHOD, APPARATUS, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM FOR IMPROVED TRANSMISSION EFFICIENCY FOR A TURN-BASED CHESS GAME [patent_app_type] => utility [patent_app_number] => 18/890272 [patent_app_country] => US [patent_app_date] => 2024-09-19 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 18130 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 221 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18890272 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/890272
STORE UPGRADE METHOD, APPARATUS, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM FOR IMPROVED TRANSMISSION EFFICIENCY FOR A TURN-BASED CHESS GAME Sep 18, 2024 Pending
Array ( [id] => 20599262 [patent_doc_number] => 20260077267 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2026-03-19 [patent_title] => ASSIGNMENT RING SOLVER FOR MULTI-CHARACTER INTERACTION SCENARIO [patent_app_type] => utility [patent_app_number] => 18/885098 [patent_app_country] => US [patent_app_date] => 2024-09-13 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 4678 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 187 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18885098 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/885098
ASSIGNMENT RING SOLVER FOR MULTI-CHARACTER INTERACTION SCENARIO Sep 12, 2024 Pending
Array ( [id] => 19820400 [patent_doc_number] => 20250078607 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-03-06 [patent_title] => Skill Game [patent_app_type] => utility [patent_app_number] => 18/819327 [patent_app_country] => US [patent_app_date] => 2024-08-29 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 19734 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -26 [patent_words_short_claim] => 411 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18819327 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/819327
Skill Game Aug 28, 2024 Pending
Array ( [id] => 19815383 [patent_doc_number] => 20250073590 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2025-03-06 [patent_title] => AERODYNAMIC FORCE MODEL FOR REAL-TIME DISTRIBUTED PHYSICS SIMULATION [patent_app_type] => utility [patent_app_number] => 18/818255 [patent_app_country] => US [patent_app_date] => 2024-08-28 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 17016 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 116 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18818255 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/818255
AERODYNAMIC FORCE MODEL FOR REAL-TIME DISTRIBUTED PHYSICS SIMULATION Aug 27, 2024 Pending
Array ( [id] => 19499990 [patent_doc_number] => 20240339008 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-10-10 [patent_title] => Gaming Device with Expanding Active Symbol Positions [patent_app_type] => utility [patent_app_number] => 18/748819 [patent_app_country] => US [patent_app_date] => 2024-06-20 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 12850 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 164 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18748819 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/748819
Gaming Device with Expanding Active Symbol Positions Jun 19, 2024 Pending
Array ( [id] => 19499989 [patent_doc_number] => 20240339007 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-10-10 [patent_title] => SYSTEMS AND METHODS FOR PROVIDING AN INSTANT FEATURE IN ELECTRONIC GAMING [patent_app_type] => utility [patent_app_number] => 18/745436 [patent_app_country] => US [patent_app_date] => 2024-06-17 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 14397 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -17 [patent_words_short_claim] => 126 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18745436 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/745436
SYSTEMS AND METHODS FOR PROVIDING AN INSTANT FEATURE IN ELECTRONIC GAMING Jun 16, 2024 Pending
Array ( [id] => 19483461 [patent_doc_number] => 20240331503 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-10-03 [patent_title] => GAMING MACHINE AND METHOD WITH SYMBOL COLLECTION AND ARRAY EXPANSION [patent_app_type] => utility [patent_app_number] => 18/741017 [patent_app_country] => US [patent_app_date] => 2024-06-12 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 8648 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -18 [patent_words_short_claim] => 192 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18741017 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/741017
GAMING MACHINE AND METHOD WITH SYMBOL COLLECTION AND ARRAY EXPANSION Jun 11, 2024 Pending
Array ( [id] => 19462787 [patent_doc_number] => 20240316456 [patent_country] => US [patent_kind] => A1 [patent_issue_date] => 2024-09-26 [patent_title] => Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay [patent_app_type] => utility [patent_app_number] => 18/733574 [patent_app_country] => US [patent_app_date] => 2024-06-04 [patent_effective_date] => 0000-00-00 [patent_drawing_sheets_cnt] => 0 [patent_figures_cnt] => 0 [patent_no_of_words] => 12166 [patent_no_of_claims] => 0 [patent_no_of_ind_claims] => -18 [patent_words_short_claim] => 294 [patent_maintenance] => 1 [patent_no_of_assignments] => 0 [patent_current_assignee] =>[type] => publication [pdf_file] =>[firstpage_image] =>[orig_patent_app_number] => 18733574 [rel_patent_id] =>[rel_patent_doc_number] =>)
18/733574
Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay Jun 3, 2024 Pending
Menu